{"id":90,"date":"2020-05-22T11:20:59","date_gmt":"2020-05-22T09:20:59","guid":{"rendered":"http:\/\/entertainmentengineers.net\/?p=90"},"modified":"2020-09-08T18:09:07","modified_gmt":"2020-09-08T16:09:07","slug":"gdc2020-houdini-hive","status":"publish","type":"post","link":"https:\/\/entertainmentengineers.net\/?p=90","title":{"rendered":"Creating Reactive Environments in CONTROL: GDC2020 &#8211; Houdini HIVE"},"content":{"rendered":"\n<p class=\"has-text-align-left has-small-font-size\">This talk I presented as part of the SideFX Houdini HIVE Online efforts for GDC 2020.<\/p>\n\n\n\n<figure class=\"wp-block-embed-vimeo alignwide wp-block-embed is-type-video is-provider-vimeo wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Creating Reactive Environments for CONTROL | Johannes Richter | HOUDINI HIVE GAMEDEV\" src=\"https:\/\/player.vimeo.com\/video\/400996280?dnt=1&amp;app_id=122963\" width=\"520\" height=\"293\" frameborder=\"0\" allow=\"autoplay; fullscreen\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>This talk I presented as part of the SideFX Houdini HIVE Online efforts for GDC 2020.<\/p>\n","protected":false},"author":1,"featured_media":106,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"cybocfi_hide_featured_image":"yes"},"categories":[4],"tags":[12,10,3],"_links":{"self":[{"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=\/wp\/v2\/posts\/90"}],"collection":[{"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=90"}],"version-history":[{"count":12,"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=\/wp\/v2\/posts\/90\/revisions"}],"predecessor-version":[{"id":51683,"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=\/wp\/v2\/posts\/90\/revisions\/51683"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=\/wp\/v2\/media\/106"}],"wp:attachment":[{"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=90"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=90"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/entertainmentengineers.net\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=90"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}